#pragma once
#ifndef H_Material
#define H_Material

#include <iostream>
#include "Color.h"

using namespace std;

class Material {
	public:
		Material(void);
		Material(Color a, Color sp, Color d, float sh);
		
		~Material(void);
		
		friend ostream& operator << (ostream& os, const Material& m);
		
		Color ambient, specular, diffuse;
		float shininess;
};
#endif